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[转帖]2v2对战规则出炉!!!

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发表于 2007/11/10 | 编辑

猜你喜欢: 游戏王2v2规则


I. Basic Rules
一 基本规则

The match is between two teams of two players each (designated player A and player B). Teammates are seated next to each other with the other team on the opposite side of the table. For a tournament, each player’s designation (A or B) is chosen at the start of the tournament and never changes.
游戏由双方各两名玩家组成(分别为A和B).你的队友坐在你旁边而你的对手在桌子的对面.作为比赛,每个玩家的名称(A或B)在比赛一开始前决定并且决斗中不能改变.

Each player has five Monster Card Zones and each player has five Spell & Trap Card Zones. The zones from both players on a team create one large side of the field, so there are two sides of the field: Team One’s side of the field and Team Two’s side of the field.
每个玩家有5个怪物区和5个陷阱区.队友们之间可以创造一个更大的场地:队伍1的场地和队伍2的场地.

Each player uses their own Deck (two Decks per team). Each player has their own Graveyard (you cannot use your teammate’s Graveyard as if it was your own).
每个玩家使用自己的卡组(每队两副卡组).每个玩家拥有自己的墓地(你不能将队友的墓地作为自己的使用

Each team has one Life Point total of 8000 (if it reaches zero, the team loses). Each team has two Fusion Decks (you cannot use your teammate’s Fusion Deck for your Fusion Summons or card effects). Each player has their own Side Deck to use only with their Deck.
每个队伍有总计生命值8000(如果有一只队伍LP变0即判输), 每队将有2个融合卡组(你不能用队友的融合卡组来融合召唤),每个玩家都有自己的SIDE而且只能和自己的主DECK使用.

There can only be one Field Spell Card in play at a time, just like a 1-on-1 Duel.
一次只有一张场地卡,就像1V1一样..

Limited Cards are counted per player, not per team. So, for any given Limited Card, each player on a team could include one copy in their Deck, making a total of two copies that team can use. However, one player cannot include two copies of a Limited Card, even if the other player doesn’t include any.
限制卡将计算为每个玩家为单位,而不是每个队.所以,如果有任何限制卡,每个玩家可以放一张在卡组里,让整个队伍里拥有两张限制卡.但是,一个玩家不能拥有两张同样的限制卡即使你的队友一张也没.

During a turn, a player only can control his or her cards, not his or her teammate’s. Teammates may talk, compare hands, and share information freely with each other. They should make their decisions in a timely manner as to not delay the game.
在回合中,玩家只能控制自己的卡,而不是队友的卡.队友之间可以讨论,互相检查手牌,并自由公享信息, 前提是只要不拖延时间

A team loses if either player on that team cannot draw a card from the player’s Deck when required to.
如果任何队伍中的任何玩家不能在应当抽卡的时候从卡组抽卡时即负

II. Turn Procedure
二:回合步骤

Players on the same team sit next to each other, player A sits to the right of player B. Team 1 is players 1A & 1B and Team 2 is players 2A & 2B. The turn order starts with player A of the team that is chosen to go first and then alternates between teams.
队友互相坐在旁边,玩家A 坐在玩家B的右面,队伍1是 玩家1A 和 1B 同时队伍2是玩家 2A 和 2B.回合开始顺序为从任意队的玩家A开始.(先抽卡的永远是1A或者2A)

The first player who can make an attack is the player who goes fourth. (In the example below, player 2B)
第一个能攻击的玩家是在第一回合最后一个抽卡的(例子中的玩家2B)

Turn Turn Player

----------------------------------------------------

1: Team 1 Player 1A (1)队伍一玩家1A

2: Team 2 Player 2A (2)队伍二玩家2A

3: Team 1 Player 1B (3)队伍一玩家1B

4: Team 2 Player 2B (4)队伍二玩家2B

5: Team 1 Player 1A (5)队伍一玩家1A

Continue until one team wins.
直到有一只队伍取胜

III. Card Effects
卡的效果

If any part of a card affects your opponent’s hand, Deck, Fusion Deck, Graveyard, or Removed Zone, then the player activating the card effect must choose one of their opponents to apply the entire effect of the card to.
如果卡的哪个部分影响你的对方的手卡,卡组,融合卡组,墓地,除外区,发动效果的玩家必须选择对手中的1人来全部接受

Examples: “Confiscation”, “Memory Crusher”, “Soul Release”, “Secret Barrel”, “Crush Card Virus”
例:押收,记忆破坏者,魂解放,内置式机*,死之卡组破坏病毒。

If a card affects only your opponent’s side of the field, it affects the entire side, or both your opponents.
如果卡的效果只影响你对手的场,那么这个效果对对手双方适用

Example: Player 2A activates “Lightning Vortex”. It destroys player 1A and player 1B’s face-up monsters.
例:玩家2A发动闪电漩涡,对手1A和1B的表侧表示全部怪兽破坏

If a card affects “both players”, all four players are affected.
如果卡的效果是“both players”,全部4位玩家受到影响

Example: “Dark World Dealings” is activated. All four players will each draw a card, then each discard a card.
例:发动暗黑界之取引,全部4位玩家抽1卡,然后丢1卡

Cards Set by a player can be viewed by the teammate, but they must be activated by the player who Set them.
自己的盖卡队友可以确认,但是必须有盖的人发动

A player can allow their teammate to use monsters they control as Tributes or as Fusion Materials.
可以使用队友的怪兽做祭品或融合素材

Example: It is player 1A’s turn, and player 1B controls a “Gravekeeper’s Spy”. With permission, player 1A Tributes that “Gravekeeper’s Spy” to Tribute Summon his “Jinzo”.
例:1A的回合,1B有守墓的侦察者,在征得许可的情况下,1A可以用1B的守墓的侦察者祭品召唤索加

“Owner” and “controller” mean the same thing as a standard Duel. The “owner” is the player who’s Deck the card started in. “Controller” is the player who currently has the card in one of their zones.
所有人和控制者在决斗规则中意思相同,所有人指用包含那张卡片的卡组开始决斗的人,控制者是指目前该卡片在他场上的人

Example: Player 1A Summons “Dark Magician”. Player 2B activates “Brain Control” and selects the “Dark Magician”. He moves it to one of his Monster Card Zones. Player 1A is the owner of “Dark Magician” and Player 2B is the controller of “Dark Magician”.
例:1A召唤黑魔导,2B发动洗脑洗黑魔导,1A是所有人,2B是控制者

IV. Attacking
开打

You can only attack with monsters you control (in your 5 zones) during your turn. You cannot attack with your teammate’s Attack Position monsters. If there is a monster on the opponent’s side of the field (controlled by either player) then you must attack it before attacking their Life Points directly.
你只能在自己的回合用自己的怪兽攻击,不能用队友的怪,只要对手场上有怪你就不能打人

Example: Player A has “Elemental Hero Sparkman” in Attack Position. Player C has no monsters, but Player D has “Dark Magician” in Attack Position.
例:玩家A有只闪电侠攻击表示,玩家C无怪,玩家D有黑魔导攻击表示

Player A cannot attack directly, because the opponents have “Dark Magician” on the field.
玩家A不能直接攻击,因为对手场上有黑魔导

V. Additional Rules
附加条款

During a player’s turn, either opponent may activate Spell Speed 2 or higher effects (just as they could in a standard Duel). The teammate may also activate Spell Speed 2 or higher effects (as if it was an opponent’s turn).
在一个玩家回合,他的对手都可以发动咒文速度2或者更高的卡片的效果(就和一般的一样),队友也可以发动咒文速度2或者更高的卡片(就和在对手回合一样)

When a player activates an effect, each other player must be given the opportunity to add an effect to the chain before it is resolved (starting with an opponent and then alternating between teams).
当一个玩家发动了一个效果,其他玩家在效果处理前会得到一个机会来连锁(对手队先连,然后两个队互相连)

If multiple trigger effects activate at the same time, the turn player’s effects will be added to the chain first, followed by their teammate’s effects, and finally the opponents’ effects (in an order of their choosing).
如果一个时点触发多个效果,回合玩家优先连锁,然后队友连锁,最后到对手连锁(两人谁先连又他们自己决定)

Card effects that count turns count all appropriate turns.
卡的效果计算回合的时候所有数所有人的回合

Example: “Swords of Revealing Light” is activated by Player A of Team 1. Team 2 cannot attack on Player C’s next turn (1 turn), Player D’s next turn (2 turns), and Player C’s turn after that (3 turns).
例:1队的A发动光之护封剑,2队在玩家C的下个回合不能攻击(1回合),玩家D的下个回合不能攻击(2回合),之后的玩家C的回合不能攻击(3回合)

“Swords of Revealing Light” will be destroyed at the end of that turn, because three opponents’ turns have passed.
然后光剑在那个回合结束时破坏,因为对方数了3次回合结束了

VI. End of Match Procedure
比赛结束的处理

When time is up at the end of a round, complete the current turn of each game that is still in progress. If a winner is not determined by the end of that turn, play continues for three additional turns. After the three additional turns, if a winner still has not been determined, play stops and the match winner is determined using the following process:
当最后一轮结束时间到了,完成最后一个正在进行的回合.如果胜者不能在最后一轮决定,继续玩三轮.三轮之后如果胜者还没决定,停止游戏并且胜者由以下方式决定:

1. The team with greater Life Points wins the game. If both teams’ Life Points are equal, continue playing until the first change in Life Points. If Life Points change during a resolving chain, always resolve all effects on that chain before comparing the teams’ Life Points.
1.生命值多的人赢得比赛.如果双方生命值相等,继续比赛知道生命值第一次发生变化.如果生命值变化发生在解决连锁的时候,先把效果都解决了再比较生命值.

2. After the winner of the game in progress is determined, a team wins the match if it has more game wins than the opposing team. If both teams have an equal number of game wins, they will start a new game. This game will last for a maximum of eight turns, two for each player. Side Decks may not be used before starting this game. At the end of the eight turn, the team with greater Life Points wins the match. If Life Points are equal, continue playing until the first change in Life Points. If Life Points change during a resolving chain, always resolve all effects on that chain before comparing the teams’ Life Points.
2.胜者决定后,如果一方赢的比对方多那么这方就赢得整场比赛.如果双方赢得比赛数相等,再来一盘.这盘最多进行8回合,每位玩家2回合.副卡组在这场比赛开始前不能使用.8轮结束后,生命值多的一方赢得比赛.如果生命值相等,继续比赛知道生命值第一次发生变化.如果生命值变化发生在解决连锁的时候,先把效果都解决了再比较生命值.

3. If players are between games when time is called, and one team has a greater number of game wins, that team wins the match.
3.如果玩家在比赛的时候时间到了,赢的比赛多的人胜利,而且那一队赢得整个比赛.


老美的新花样...不知道有没人试过...

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喵~离线 四つ葉のクローバー
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家中的荣誉团员

1楼
发表于 2007/11/10 | 编辑
在psp的游戏王gx2里试过了

相当的爽,尤其是队友强的时候

虽然跟你的说法好像不一样
举个例子,我能用队友的怪开打


[ 此贴被neptunehs在2007-11-10 12:56重新编辑 ]

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SOS团三星级★★★

2楼
发表于 2007/11/10 | 编辑
这个是没机会用了...

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帅哥离线 变身
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SOS团之无敌水王!

3楼
发表于 2007/11/10 | 编辑
2v2,是要找人玩玩

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SOS团新手

4楼
发表于 2007/11/10 | 编辑
这个啊...PSP上的游戏王GX2 就有这种模式...总感觉先攻的一方回赢 因为如果后攻的话 第一人就要承受相当与2个人陷阱和魔法 以及怪兽卡了 所以先攻的基本就很有优势

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SOS团新手

5楼
发表于 2007/11/11 | 编辑
2V2在我们这里到经常有人玩 就是可以用自己同伴的怪进行攻击的 其他的基本上和那规则差不多

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SOS团一星级★

6楼
发表于 2007/11/12 | 编辑
以后试着组对战专用卡组看看...

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